# The Concept Of Homogeneous Coordinates

People in computer vision and graphics deal with homogeneous coordinates on a very regular basis. They are actually a nice extension of standard three dimensional vectors and allow us to simplify various transforms and their computations. When I say “transformations”, I am talking about all those special effects on the screen, and the corresponding movements and scaling of various objects. But why do we need homogeneous coordinates to do all that? Why can’t we just move the objects around? Well, we can’t directly do that, not easily anyway! This will become clear soon. The concept of homogeneous coordinates is fundamental when we talk about cameras. In order to design our algorithms, we need to understand how the cameras are looking at the real world. This is in fact utilized heavily by game programmers as well. So what is it all about? Why is it so important?   Continue reading “The Concept Of Homogeneous Coordinates”

# Understanding Camera Calibration

Cameras have been around for a long time now. When cameras were first introduced, they were expensive and you needed a good amount of money to own one. However, people then came up with pinhole cameras in the late 20th century. These cameras were inexpensive and they became a common occurrence in our everyday life. Unfortunately, as is the case with any trade off, this convenience comes at a price. These pinhole cameras have significant distortion! The good thing is that these distortions are constant and they can be corrected. This is where camera calibration comes into picture. So what is this all about? How can we deal with this distortion?   Continue reading “Understanding Camera Calibration”

# What Is Gamma Correction?

Gamma correction is an integral part of all the digital imaging systems, but a lot of people don’t know about it! It is an essential part of all the imaging devices like cameras, camcorders, monitors, video players, etc. It basically defines the relationship between a pixel’s numerical value and its actual luminance. Now wait a minute, why would they be different? Isn’t a pixel’s numerical value supposed to be exactly the same as its luminance? Well, not really! Without gamma, shades captured by digital cameras wouldn’t appear as they did to our eyes. If we fully understand how gamma works, we can improve our exposure technique, along with making the most of image editing. So what is it all about? Why do we need gamma correction at all?   Continue reading “What Is Gamma Correction?”

# Histogram Equalization Of RGB Images

When you capture an image using your phone in the evening without flash, do you see how the image is a bit on the darker side? When you take an image with too many lights around you, the images becomes a bit too bright. Neither of the two situations gives us a good quality picture. The human eye likes contrast in images. What it means it that the bright regions should be really bright and the dark regions should be really dark. Almost all the apps and services you use today include this functionality, at least the good ones do. So how do we take one of these dark (or bright) images and improve its quality?   Continue reading “Histogram Equalization Of RGB Images”

# Purkinje Effect

Ever wondered why the colors seem to change at night? For example, if you look at an air painting, you can see how the colors of objects look radically different in very low light just before dawn or dusk. Consider a red rose, for instance. We know that the flower’s petals are bright red against the green of the leaves in daylight. But, take a look at dusk and you will see that suddenly the contrast is reversed, with the red flower petals now appearing dark red or dark warm gray, and the leaves appearing relatively bright. Bright red doesn’t remain bright red anymore, and green doesn’t remain green either. They all become a bit monochromatic and it becomes difficult to separate them. Why does this happen?   Continue reading “Purkinje Effect”

# Kruithof Curve

This is more of a continuation of my blog post on color temperature. Back when fluorescent light sources first came up, they changed the way humans thought about light and color rendering. A scientist named Arie Andries Kruithof performed some experiments on how the human eye relates the amount of light in a given time of day to the color temperature of the light source, and came up with a theory. As we move through the day, the amount of light we get keeps varying. Typically, human beings like higher color temperature light sources during the daytime hours, and lower color temperature sources once the sun goes down. People in warmer climates tend to favor cooler color temperature sources, and people in colder climates like warmer light. So what does this have to do with the Kruithof curve?   Continue reading “Kruithof Curve”

# What Is Color Temperature?

Wait a minute, isn’t “temperature” associated with weather? How can color have temperature? The thing is that color temperature is actually a characteristic of visible light that has several important applications in photography, publishing, and many other fields. We actually see and feel it all the time, it’s just that we don’t realize that we like certain color temperatures more than others. The concept of color is more easily apparent to us. We can see what’s red and what’s blue. There are a lot of characteristics of color that we feel, but don’t realize. So what exactly is color temperature?   Continue reading “What Is Color Temperature?”

# Pixelation

Pixelation is the display of a digitized image where the individual pixels are easily visible to a viewer. This can happen unintentionally when a low-resolution image designed for an ordinary computer display is projected on a large screen. In this situation, each pixel becomes separately viewable. It’s not pretty! Pixelation is also sometimes used to describe the act of turning a printed image into a digitized image file. As the image is captured, it is processed into a vectorized or rasterized file that can be used to illuminate color units (called pixels) on a display surface. So why does it happen? What exactly happens in there?   Continue reading “Pixelation”

# Panoramic Images

Consider a situation where you are standing on top of a mountain or some other beautiful natural scenery. You are enjoying a beautiful view that seems to span from far left to far right and you want to take a nice picture of the whole thing. Your camera allows you to capture only a limited field of view. So to capture the whole scene, you will have to capture multiple images. Doesn’t feel exactly the same watching it in pieces, does it? We really want to capture the beauty within a single image. You can certainly record a video and capture the whole scene, but what if you want to print it out? This is where panoramic photography technique comes in. Panoramic images are images with elongated field of view. The image above is one such example. These images cannot be captured with a single camera click because the field of view is limited. So how do we do capture panoramic images?   Continue reading “Panoramic Images”

# Connecting With Kinect

If you haven’t experienced Kinect yet, do yourself a favor and just go do it! For people who have just landed on earth, Kinect is a motion sensing device for Microsoft XBox 360 video game console. You can check out the video here. Instead of using buttons or controllers to play video games, this device enables you to use your body. Your movements will be captured and the video game character will move accordingly. When Kinect first came out in 2009, it took the world by storm! How is it possible to capture our body movements so accurately without using any wires? How does it recognize our gestures?   Continue reading “Connecting With Kinect”