The Concept Of Homogeneous Coordinates

People in computer vision and graphics deal with homogeneous coordinates on a very regular basis. They are actually a nice extension of standard three dimensional vectors and allow us to simplify various transforms and their computations. When I say "transformations", I am talking about all those special effects on the screen, and the corresponding movements … Continue reading The Concept Of Homogeneous Coordinates

Graph-Cuts In Computer Vision

The theory of graph-cuts is used often in the field of computer vision. Graph-cuts are employed to efficiently solve a wide variety of computer vision problems, such as image smoothing, the stereo correspondence, and many other problems that can be formulated in terms of energy minimization. Hold on, energy minimization? It basically refers to finding … Continue reading Graph-Cuts In Computer Vision